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[2.0.x]Idex and bl touch fixes (#11395)

* Fix BLTouch homing

Deploy at start, dont call generic stow function at finish or raise goes too high before setting 0

* Update tool_change.cpp

* Update motion.cpp

* Update motion.cpp

* Update motion.cpp

* Update motion.cpp

* Change brackets to be more in align of Marlin coding standards
pull/11407/head
silentninja1 Roxy-3D 1 year ago
parent
commit
6dafb90c01
1 changed files with 7 additions and 4 deletions
  1. +7
    -4
      Marlin/src/module/tool_change.cpp

+ 7
- 4
Marlin/src/module/tool_change.cpp View File

@@ -377,8 +377,7 @@ void tool_change(const uint8_t tmp_extruder, const float fr_mm_s/*=0.0*/, bool n
#endif
}

// Save current position to destination, for use later
set_destination_from_current();

#if HAS_LEVELING
// Set current position to the physical position
@@ -387,11 +386,15 @@ void tool_change(const uint8_t tmp_extruder, const float fr_mm_s/*=0.0*/, bool n
#endif

#if ENABLED(DUAL_X_CARRIAGE)

if(current_position[X_AXIS] != x_home_pos(active_extruder))
set_destination_from_current();
else
no_move = true;
dualx_tool_change(tmp_extruder, no_move); // Can modify no_move

#else // !DUAL_X_CARRIAGE

// Save current position to destination, for use later
set_destination_from_current();
#if ENABLED(PARKING_EXTRUDER) // Dual Parking extruder
parking_extruder_tool_change(tmp_extruder, no_move);
#endif


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