A gamepad usage example
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Pandemic_Pong/pong_object.py

69 lines
2.1 KiB

#!/usr/bin/env python3
# -*- coding: utf-8 -*-
"""
pong_object.py
Pandemic Pong Objects logic (i.e. ball ;)
"""
from random import random # For random start data ...
from playsound import playsound # Play some sounds
import pong_constants as pgc # Pong global constants
import pong_globalvars as pgv # Pong global variables
class PongObject:
def __init__(self, x, y, w, h, delta_x, delta_y):
"""Initialize non-player object (i.e. 'ball' - but maybe more objects later!)"""
self.x = x # Current position
self.y = y
self.w = w # Size of object
self.h = h
self.delta_x = delta_x # Current movement
self.delta_y = (random() - 0.5) * 10 # TODO: Move logic to caller ...
self.color = pgc.COL_WHITE
self.delay = 0
def reinit(self, delta_x, delta_y):
"""Re-Initialize object for next game"""
self.x = pgv.GAMEAREA_MAX_X/2 - self.w/2
self.y = pgv.GAMEAREA_MAX_Y/2 - self.h/2
self.delta_x = delta_x
self.delta_y = delta_y
self.color = pgc.COL_WHITE
self.delay = 0
def eval_object(self):
"""Object movement w/ sound support"""
bChanged = 0
sum_x = self.x + self.delta_x
sum_y = self.y + self.delta_y
if sum_x < pgv.GAMEAREA_MIN_X:
#sum_x = GAMEAREA_MIN_X
#self.delta_x = -self.delta_x
bChanged = -1 # Miss left
elif sum_x + self.w > pgv.GAMEAREA_MAX_X:
#sum_x = GAMEAREA_MAX_X - self.w
#self.delta_x = -self.delta_x
bChanged = 1 # Miss right
if sum_y < pgv.GAMEAREA_MIN_Y:
sum_y = pgv.GAMEAREA_MIN_Y
self.delta_y = -self.delta_y
playsound(pgc.wall_contact)
elif sum_y + self.h > pgv.GAMEAREA_MAX_Y:
sum_y = pgv.GAMEAREA_MAX_Y - self.h
self.delta_y = -self.delta_y
playsound(pgc.wall_contact)
self.x = sum_x
self.y = sum_y
return bChanged
if __name__ == "__main__":
print("***** pong_object has no function, call 'pandemic_pong.py'!")