Browse Source

README fixed, shell scripts renamed

pull/2/head
kaqu 1 year ago
parent
commit
4053bba334
  1. 12
      README.md
  2. 0
      pp.sh
  3. 0
      pp_player1.sh
  4. 0
      pp_player2.sh
  5. 0
      pp_server.sh
  6. 0
      pp_viewer.sh

12
README.md

@ -39,9 +39,9 @@ or have a sizeable window (locally) with:
or simply use
./local.sh
./pp.sh
instead.
instead (for convenience, shell scripts have been provided for different parameter sets).
The game tries to identify the event inputs for two gamepads automatically (otherwise see troubleshooting section below!).
@ -51,7 +51,7 @@ Have all shell files (*.sh) executable!
Then to run a headless game server instance use
./srv.sh
./pp_server.sh
#### On a gameserver: Make sure, inbound TCP & UDP traffic to port 5050 is not blocked by your firewall or router! ####
@ -60,11 +60,11 @@ Then to run a headless game server instance use
To connect player #1, use
./cl1.sh
./pp_player1.sh
To connect player #2, use
./cl1.sh
./pp_player2.sh
If you want to access a remote game server, edit the IP address within
the cl1.sh or cl2.sh file respectively.
@ -75,7 +75,7 @@ To achieve this, substitute --sizeable by --fullscreen in both files.
Finally, you may also connect one pure view client as
./view.sh
./pp_viewer.sh
### 2.3 Scoring ###
A game is won by the player who first reaches 10 points.

0
local.sh → pp.sh

0
cl1.sh → pp_player1.sh

0
cl2.sh → pp_player2.sh

0
srv.sh → pp_server.sh

0
view.sh → pp_viewer.sh

Loading…
Cancel
Save