Merge pull request 'Add level indication to fix #13' (#15) from feature/level-indication into main

Reviewed-on: #15
main
laenan 2021-04-15 17:05:36 +00:00
commit a60ad6617f
4 changed files with 55 additions and 13 deletions

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@ -63,6 +63,15 @@ static unsigned const int DisplayLayoutPlayButtonLifeIndication[25] =
0, 0, 0, 0, 0,
};
static unsigned const int DisplayLayoutPlayButtonLifeIndicationUp[25] =
{
0, 2, 0, 1, 0,
0, 3, 0, 1, 1,
0, 4, 0, 1, 0,
0, 0, 0, 0, 0,
0, 0, 0, 0, 0
};
static unsigned const int DisplayLayoutOneColor[25] =
{
1, 1, 1, 1, 1,

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@ -6,7 +6,7 @@ ShowColorSequence::ShowColorSequence():
positionDisplay{0},
speed{10},
ticksTillNextColor{0},
lastDisplayWasColor{false},
lastDisplayWasColor{true},
sequenceDisplayHasStartedBool{false}
{}
@ -16,6 +16,8 @@ void ShowColorSequence::enter(SimonSays & simonSays)
simonSays.simonDisplay.setActiveColor(simonSays.currentSequence[positionDisplay]);
simonSays.simonDisplay.setDisplayMode(0);
sequenceDisplayHasStartedBool = false; // reset to not start showing anything
lastDisplayWasColor = true; // to start with a short black
ticksTillNextColor = 20; // time of black for beginning
}
void ShowColorSequence::update(SimonSays & simonSays)
@ -31,22 +33,24 @@ void ShowColorSequence::update(SimonSays & simonSays)
// Case switches inital display, depending on number of lifes
case 3:
// all (3) lifes remaining
simonSays.simonDisplay.displayDisplayLayout(DisplayLayoutPlayButtonLifeIndication, true, 5, 10, 9, 1, 1, 1); // highlight colors, 9: white, 10:black, 1: green, 0: red this button needs 5 colors
simonSays.simonDisplay.displayDisplayLayout(DisplayLayoutPlayButtonLifeIndicationUp, true, 5, 10, 9, 1, 1, 1); // highlight colors, 9: white, 10:black, 1: green, 0: red this button needs 5 colors
break;
case 2:
// two (2) lifes remaining
simonSays.simonDisplay.displayDisplayLayout(DisplayLayoutPlayButtonLifeIndication, true, 5, 10, 9, 0, 1, 1); // highlight colors, 9: white, 10:black, 1: green, 0: red this button needs 5 colors
simonSays.simonDisplay.displayDisplayLayout(DisplayLayoutPlayButtonLifeIndicationUp, true, 5, 10, 9, 0, 1, 1); // highlight colors, 9: white, 10:black, 1: green, 0: red this button needs 5 colors
break;
case 1:
// one (1) lifes remaining
simonSays.simonDisplay.displayDisplayLayout(DisplayLayoutPlayButtonLifeIndication, true, 5, 10, 9, 0, 0, 1); // highlight colors, 9: white, 10:black, 1: green, 0: red this button needs 5 colors
simonSays.simonDisplay.displayDisplayLayout(DisplayLayoutPlayButtonLifeIndicationUp, true, 5, 10, 9, 0, 0, 1); // highlight colors, 9: white, 10:black, 1: green, 0: red this button needs 5 colors
break;
case 0:
// no (0) lifes remaining
simonSays.simonDisplay.displayDisplayLayout(DisplayLayoutPlayButtonLifeIndication, true, 5, 10, 9, 0, 0, 0); // highlight colors, 9: white, 10:black, 1: green, 0: red this button needs 5 colors
simonSays.simonDisplay.displayDisplayLayout(DisplayLayoutPlayButtonLifeIndicationUp, true, 5, 10, 9, 0, 0, 0); // highlight colors, 9: white, 10:black, 1: green, 0: red this button needs 5 colors
break;
}
simonSays.simonDisplay.displayAddLevelIndication(simonSays.currentLevel);
if (M5.Btn.wasPressed())
{
// Leave this mode when button was pressed.

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@ -1,5 +1,6 @@
#include "SimonDisplay.h"
#include "DisplayModeLayouts.h"
#include "MCUInfo.h"
namespace{
CustomDisplay customDisplay;
@ -29,12 +30,12 @@ SimonDisplay::SimonDisplay(M5Atom &_m5) :
void SimonDisplay::begin()
{
baseColors[0] = CRGB(100,0,0);
baseColors[1] = CRGB(0,100,0);
baseColors[2] = CRGB(0,30,100);
baseColors[3] = CRGB(100,100,0);
baseColors[4] = CRGB(100, 0, 100);
baseColors[5] = CRGB(127, 63, 0);
baseColors[0] = CRGB(80,0,0);
baseColors[1] = CRGB(0,80,0);
baseColors[2] = CRGB(0,20,80);
baseColors[3] = CRGB(80,80,0);
baseColors[4] = CRGB(80, 0, 80);
baseColors[5] = CRGB(63, 32, 0);
baseColors[6] = CRGB::Black;
baseColors[7] = CRGB::Black;
baseColors[8] = CRGB::Black;
@ -46,7 +47,7 @@ void SimonDisplay::begin()
highlightColors[2] = CRGB(0,80,255); // blue
highlightColors[3] = CRGB(255,255,0); // yellow?
highlightColors[4] = CRGB(255, 0, 255); // violett?
highlightColors[5] = CRGB(255, 127, 0); // orange
highlightColors[5] = CRGB(255, 100, 0); // orange
highlightColors[6] = CRGB::Black;
highlightColors[7] = CRGB::Black;
highlightColors[8] = CRGB::Black;
@ -171,7 +172,34 @@ void SimonDisplay::displayDisplayLayout(unsigned const int DisplayLayout[25], bo
}
void CustomDisplay::update(SimonDisplay &simonDisplay)
void SimonDisplay::displayAddLevelIndication(int currentLevel)
{
int maxLevel = MCUInfo::maxLevel;
CRGB color;
int levelLedId;
for (levelLedId = 0; levelLedId < maxLevel; levelLedId++)
{
if(currentLevel>levelLedId)
{
// indicate level Led green for solved
color=CRGB(0,50,0);
}
else if (currentLevel == levelLedId)
{
//indicate red for current level
color=CRGB(50,0,0);
}
else
{
// indicate white for future
color=CRGB(50,50,50);
}
drawPixel(levelLedId+15,color); // starts in lower row, max level 10
}
}
void CustomDisplay::update(SimonDisplay &simonDisplay)
{
}

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@ -73,6 +73,7 @@ class SimonDisplay {
void displayOneColor(CRGB color);
void displayOneColorById(int colorId, bool highlightBool);
void displayDisplayLayout(unsigned const int DisplayLayout[25], bool useHighlightColors, int numColors, ...);
void displayAddLevelIndication(int currentLevel);
void drawPixel(int i, CRGB color);
void clearDisplay();